Download all BHD/TS maps: As ™WinZip or ™WinRar
If you can't open the readme file in the packed maps you just need to download Enable Converters, extract the rar/zip file and double-click the EnableLegacyConverters.reg file to add it to your registry. Then restart your PC. See Microsoft Knowledge Base Article 870883
All maps can be used for Delta Force Black Hawk Down and Team Sabre servers.
ABANDON FISHING VILLAGE - DM. Made by Ted Smelly - modified by S MC 
ARMED & READY v. 3.0 - TDM, TKOTH & DM. Made by S MC 
**UPDATED** Flashing (glitching) wooden planks next to telephonepoles are fixed. Wooden planks-path from tower to tower has been made wider. Sounds to make the maps more interesting and "realistic". More foliage and decorations for cover and overall looks and skywriting has now been removed.
Close combat galore. Perfect for DM and knife-only fights. Two radiobuildings put together filled with details and a tower with ladder access on each of their roof. Gameplay is fast here and will provide a good experience. Two PSPs that just might win the map for your team but teamwork is also required. Sniping is NOT an option here. Two maps so teams can switch side if you want. Screenshots for Bab.stats included.
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BOLLOX 2 - DM. Made by Bad Munkey - modified by S MC 
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NEVER SAY DIE v. 2.0 - TDM, TKOTH & DM. Made by S MC 
**UPDATED** Ver. 2.0 of "Never Say Die" has been updated with the following features: windspeed set to 5 kph instead of 10 kph - four 50 caliber machineguns added to roofs - sounds to make the maps more interesting and "realistic" - more foliage and decorations for cover and overall looks.
Three gamemodes and most weapons can be used. Two PSPs, two hummers and ladders to quite a good deal of buildings and roofs. Small tunnelsystem from spawns to center. Map is tested for lag and gameplay. No complains so far. Whole map is surrounded by a fence but it's still possible for snipers to take down a few from either the wooden towers or from one of the many taller buildings. As usual, The SMC of Funen maps comes with A and B maps and images for use in Bab stats.
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POINT OF VIEW (ctf) - CTF. Made by S MC
THE ARENA DM SPECIAL - DM. Made by S MC 
The Arena DM Special is a modification of my excisting The Arena v. 3.0 but smaller and enclosed. It's for DM only. Some will spawn in the center of the arena, but most will do it outside. The two hummers are still there for transportation and tactics. Two large towers with ladder-access have been added plus a bit more cover. There is no escape, walls prevent that. The map is not large but can easily be hosted with a number of 6-30 players.
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POINT OF VIEW - TDM, TKOTH & DM. Made by S MC 
Get your BHD/TS game and gear ready for another map from The SMC of Funen! "Point of View" is beggin' to be used. From the spawns you can either enter the large tunnel-area or work your way through the buildings and obstacles. There is plenty of access to the many roofs via ladders. The way to approach the enemy or the zone is your choice... and there are many. This middlesized custom map is mainly for CQB's and Gunners. But you can snipe here: tall buildings, roofs and a tower will allow that. The map is surrounded by walls and minefields, but it is possible to get out... but perhaps not to get in. I find the map good in all its gamemodes: TDM, TKOTH and DM. But that is just my Point of View...
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IN FOR THE KILL v. 3.1 - TDM, TKOTH & DM. Made by S MC 
***NEW UPDATE*** Small update to version 3.1. Windspeed set to 5 kph instead of 15 kph. Wrong placed tall grass on hillside replaced with bushes. Wrong placed metal barrel moved. Tall grass-cover added from seaside.
***UPDATED*** Version 3.0 of "In for the kill" has been updated with the following features: added .til file to show a road/path where Humvees drive. Sounds to make the maps more interesting and "realistic". More foliage and decorations for cover and overall looks. Skywriting has now been removed. New screenshots for BAB.stats server side.
This is my very first map. Good action and gameplay in all modes. Three PSPs, two hummers that circles the map, a tunnel that goes from spawn to spawn which also is the part of the zone in TKOTH. Two ships with ladder access that can be used for sniping but CQBs and gunners will have the upperhand on this map. All maps from me comes with two versions, A and B. This is just so blue and red can switch sides. Screenshot for BAB.stats serverside included.
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A BRIDGE TOO FAR v. 3.0 - TDM, TKOTH & DM. Made by S MC
***UPDATED*** Version 3.0 of "A bridge too far" has been updated with the following features: added .til file to show a road/path where Humvees drive. Sounds to make the maps more interesting and "realistic". More foliage, more cover and a tower in the middle which only can be reached from water. Skywriting has now been removed. New screenshots for BAB.stats server side.
As far as I remember this was my second map. Three long bridges with two ships and a good deal of PSPs. In TKOTH, the four zones are quite tiny (two of them are on the ships). Most action will take place on land where you can experience a bitter fight over the PSPs. A good looking map that can be played with most weapons. Comes with A and B maps so teams can switch side.
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THE ARENA v. 3.0 - TDM, TKOTH & DM. Made by S MC 
**UPDATED** Two large ladders added as an alternative entrance to the arena. Flashing wooden planks in the zone is fixed. The PSPs in the arena has now a stonewall for cover. Every entrance to the arena are covered with three stonepillars. Added .til files to show road/path for Humvees. Sounds to make the maps more interesting and "realistic". More foliage and decorations for cover and overall looks and skywriting has now been removed.
The map has its force in TKOTH mode. The arena contains a building which also is the zone. Succes for winning depends on holding on to the two PSPs in the arena. It can get nasty in there and requires teamwork. TDM and DM is probably best suited for snipers and gunners but that depends on how many are on a server. Eight PSPs total where two of them are buildings itself. Two humvees that circles round the arena.
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BACK FOR THE ATTACK v. 2.0 - TDM & TKOTH. Made by S MC
"Back for the Attack" is quite a large map to my standards so the fog-level has been set to 300 meters to prevent too much sniping. In TKOTH there are 2 zones and the 3 PSP's nearby could be the key to win. The good amount of buildings (some with ladderaccess), foliage and other cover will make TDM quite challenging but fun. I recommend a minimum of 12 players for it. 2 Humvees circle the innermap so there's transport for you. As usual, the map comes with screenshots for Bab.stats serverside. Slower PC's might have a little "laggy" feeling here because of the many objects. Enjoy!
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DEVIL ISLANDS v. 3.0 - TDM, TKOTH & DM. Made by S MC 
**UPDATED** Concrete dockpieces fixed for overlapping. Sounds to make the maps more interesting and "realistic". Bit more foliage and decorations for cover and overall looks. Skywriting has now been removed.
Beautiful islands but quite deadly. The two islands are connected with a bridge. Smaller bridges from each island goes to covered platforms. Three PSPs where one is under water. Gameplay is good and should be ok for most weapons. In TKOTH mode there are good cover for snipers though the map invites for bitter fighting over the PSP's.
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NO WAY OUT v. 3.0 - TDM, TKOTH & DM. Made by S MC 
***UPDATED*** The TKOTH zone has been made smaller. Irongates at each end of the tunnel. Sounds to make the maps more interesting and "realistic. More foliage and decorations for cover and generel overall looks. Skywriting has now been removed.
A stonewall makes sure noone escapes but there will be sufficient cover. A tunnel goes between the two PSPs which also is a part of the zone in TKOTH. DM will be fun here. TDM and TKOTH requires teamwork. Map has good gameplay and wont make screenlag. Sniping is probably not an option here.
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RUN FOR COVER v. 3.0 - TDM, TKOTH & DM Made by S MC 
**NEW UPDATE** Because of some having too much video/screen lag, the BHD custom map "Run For Cover" has been updated. 12 lightposts and 10 barrels have been removed to help those who had this problem. Still, most of you with screenlag have your settings set too high in BHD options or your system is configured wrong for gaming. Hardware and/or driver updates and upgrades will help you.
**UPDATED** 4 lightposts removed to prevent too much machinelag on slower computers - sounds to make the maps more interesting and "realistic" - more foliage and decorations for cover and overall looks - skywriting has now been removed
Personally I find the TKOTH mode best for this one. From spawn you either go through tunnels or containers. Middle of map has 2 warehouses put together surrounded by a wall which have parts that can be blown up. Same goes for the 2 PSPs there. Ladder access to roof which also is a part of the zone in TKOTH. Because of some lightposts and barrels on fire, it may screenlag a bit for slower PC's. Test it before you use on your server (always a good idea, right). The map has been tested and played and works fine in the TDM and TKOTH gameplay.
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KILL ME ver. 1.0 - TKOTH. Made by Force Denmark
TAKE IT TO THE TOP - TDM, TKOTH & DM Made by S MC
Remember Delta Force 1? This map comes close to that feeling. Action takes place in a hilly terrain that provides cover when closing in on other team. Two area triggered choppers that also shuts enginges down when not used. Four PSPs that have large influence in TDM and TKOTH. In DM you might want dust off your sniper riffle. Two maps so teams can switch sides.
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TESF TRENCHFOOT v. 2.0 - TDM, TKOTH & DM Made by S MC
In this middle-sized map action takes place in a hilly terrain with a large building in the center. In TKOTH the large building is the zone (2 of them) and via ladders and wooden planks you can climb your way to the roofs. The map has one PSP walled inside, so you have to blow the wall up because the PSP can be the key to win in TKOTH and TDM. DM can be a challenge and a paradise for snipers, but because of the foglevel they can't snipe too far away. Each spawn has a custom made bunker... ish building. To access you need to blow the door. The foglevel is set to 250 meters and the whole map should give an impression of a battlefield. It should be suiteable for all weapontypes and characters. As usual, maps from S MC (The SMC of Funen) comes with screenshots for Bab.stats and and an A and B map.
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NO SANCTUARY - TDM, TKOTH & DM. Made by S MC
Will fit most characters and weapon types. 1 chopper, 1 humvee and 1 PSP that has a small tunnel nearby leading to the center of the map. Quite a lot of ladders but they are all usefull. TKOTH and TDM mode will require good teamwork. DM... well, don't stay too long in the same place. Lag-free and good gameplay. There are 2 maps so teams can switch side (DM's are the same). The map comes with screenshots for use in BAB.stats.
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DESTINY CALLS v. 1.0 - TDM, TKOTH & DM. Made by S MC 
Intense fighting, especially in the center of the map where a building is placed on top on a 3-level simple construction with plenty of ladder access. Mainly made for Gunners and CQBs but sniping is possible. 2 PSP's in this green environment along a river. There are 2 maps, A and B for switching sides (DMs are the same), and screenshots for use on Bab.stats serverside.
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THIN RED LINE v. 3.0 - TDM, TKOTH & DM. Made by M A 
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Use WinZip™, WinRar™ or similar to unzip the maps you download. Please see the readme file that comes with the maps.
Maps made by S MC includes two screenshots of the map for use on Bab.stats serverside or similar; one thumpnail 87x65 and one map-image 200x150.
Important: Downloading and use of maps is at your own risk. You're not allowed to modify, rename or upload S MC maps to another website in any way without contacting the owner/webmaster.

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